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Prerequisites

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Make sure xgenVRay.py is loaded as a plugin into Maya (Plug-in Manager - near xgenToolkit.mll) before creating scenes or rendering:

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V-Ray can render two kinds of primitives that XGen has to offer - Splines and Archives. Spheres and Cards primitives are not yet supported:

 

 

The images below show how instanced primitives look when the base mesh has a low versus a high subdivision; note how XGen clumps primitives more to the center of each face. This is the same behavior for all kinds of primitives.

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For example, if you have a description with four patches in it, you can assign a master material to the description and give a specific material to one of the patches, such as in the example shown below:

 

 

 

UI Text Box
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Assign the description material to the transform node, not to the shape node. Such assignments are hierarchical, meaning they affect the selected node and all its children: the patches are children of the description transform, not the description shape.

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Controlling XGen Attributes

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