Page History
This page provides a guide on using the Maya Sampler Info node with additional V-Ray Attributes to control what items receive shadows.
Floatingpagetoc |
---|
Overview
...
Section | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
How it Works
...
Using the methodology in this tutorial, you can use Object IDs to determine which objects will receive shadows.
...
3. For any that you don't want to receive shadows from the main shadow-casting object, set the Object ID to 0.
UI Text Box | ||
---|---|---|
| ||
For objects that could potentially receive shadows from the shadow-casting object in the scene, assign an Object ID of 1 to geometry objects that you want to receive shadows, and an Object ID of 0 to geometry objects that you do not want to receive shadows. No special material is required for these objects. If you don't change the Object ID for an object, it will behave normally, receiving shadows if shadows are cast upon it. |
Set up Shadow Material Override
...
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
|