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The VRayTemperature texture map is typically used in conjunction with specific light sources to emulate a specific value, like a Kelvin temperature.This is very useful for different parts of mesh lights, or to map the color of V-Ray Light Material changing from a warm to cool value.

 

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titleUI Path: ||Hypershade|| > Create panel > VRay section > 2D Textures > VRay Temperature

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Basic Parameters

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Color mode – Specifies the mode in which the color is determined:  

Color – The color is directly specified by the Color parameter.
Temperature – The color temperature (in Kelvin) is specified by the Temperature parameter. 

Red – Specifies the value for the Red channel. Note that the full intensity is reached at 1.0 for this parameter (and not 255). 

Green – Specifies the value for the Green channel. Note that the full intensity is reached at 1.0 for this parameter (and not 255). 

Blue – Specifies the value for the Blue channel. Note that the full intensity is reached at 1.0 for this parameter (and not 255).

RGB multiplier – Specifies a multiplier for the color strength.

Alpha – Specifies the value for the Alpha channel. Note that the full intensity is reached at 1.0 for this parameter (and not 255). 

Color – This color swatch can be used to visualize the resulting color. It can also be double-clicked to bring up the standard Maya color chooser.

Gamma – Specifies a gamma correction applied during rendering. This does not affect the Color swatch.

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