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Through the V-Ray tab in the Render Setup window you can access the settings of the Renderer, Global Illumination, V-Ray Frame buffer and Environment. Depending on the chosen GI engine, a Brute Force or Light Cache rollout is also available under this tab.

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: ||Render Setup window|| >

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V-Ray

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tab (Renderer set to V-Ray GPU)

 

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Rollouts

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The GPU V-Ray tab consists of four or five (when GI is set to Light Cache) rollouts: 

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Render Settings Rollout

Controls GI settings and sets the primary and secondary GI engines. Find out more: Render Settings Rollout

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Global Illumination Rollout

Choose the GI engine from this rollout. Find out more: Global Illumination Rollout

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Light Cache

Fine-tune the Light Cache secondary GI engine. Find out more: Light Cache

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Frame buffer

Settings for the V-Ray Frame Buffer (VFB). Find out more: Frame buffer

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Environment

Specify colors and texture maps to be used during GI and reflection/refraction calculations. Find out more: Environment

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