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The Environment Priority is just the precedent of one override over another when one overridden material is reflected in another overridden material, then in another and so on. The priority number starts from 0 for the lowest priority and increases, where >1 stands for higher priority. For further information on the concept of environment priority, see the Environment Priority page.
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Since V-Ray 5.0, Beta 1, VRayHDRI texture has been renamed to VRayBitmap texture. |
Step 1: Set the Global Environment Map
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