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This page provides some details on the settings available for the Car Paint Flakes Material in V-Ray.
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Overview
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Base Parameters
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Options
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Common Uses
VRayFlakesMtl can be used, along with VRayBlendMtl, to create highly custom materials. In this case, a car paint is created when the VRayFlakesMtl is used as a coat material with a diffuse base material and glossy coat material.
Blend material node setup. A diffuse VRayMtl is the Base Material, the VRayFlakesMtl is assigned to Coat Material 0,
and a clear coat (clear glossy VRayMtl) is assigned to Coat Material 1.
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Notes
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