This page introduces the different material types in V-Ray for Maya.
Overview
There are a number of different materials for use with V-Ray for Maya. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals, to simulating complex uses such as translucent objects, subsurface materials such as skin, and even light emitting objects. Keep in mind that materials look different under different lighting*.
The materials can be found in all places in the Maya user interface where standard Maya materials are located. A few of these places are listed below.
Image courtesy of Tuna Unalan
V-Ray Materials
Common Materials
The most widely used V-Ray materials.
Utility Materials
This section contains V-Ray materials useful for a number of realistic and creative effects.
File Based Materials
This section contains file-based V-ray materials.
Legacy Materials
This section contains legacy V-Ray materials which have newer versions and/or are no longer relevant
Materials Tools and Utilities
These are a number of tools and utilities that allow various material related tasks to be accomplished. For more information, see the Internal Tools page.
Working with Materials
Notes
- In Maya 2024, the Default lighting has an increased intensity. This leads to V-Ray materials appearing brighter when lit with the Default lighting. You can reduce the intensity of the lighting manually or use V-Ray Lights to achieve a more natural look.