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This page provides general information about the Smoke Color sub-section of the Rendering tab of the V-Ray Volumetric Grid.
Overview
This roll-out controls the Diffuse color of the Volumetric Shader. The Smoke Color can be a uniform color, a mixture of colors dragged by the simulation (RGB), a function of any physical channel, or sampled from a texture. It is also affected by lights and shadows cast by objects in the scene.
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The diffuse color needs external light to become visible if GI is enabled in the V-Ray Render Settings in Maya. |
Parameters
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Example: Smoke Color Based on Speed
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