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This rollout is active only when rendering on GPU/RTX.

Resize Textures – Determines – Determines how textures' resolution/size are handled to help optimize memory usage. The possible values are:

Full Size – Textures are loaded at their original size.
Resize – Adjusts the size of high-resolution textures to a smaller resolution to optimize render performance.
Mipmapping – Instead of loading all the texture files at their default resolution (original or resized), V-Ray loads the textures as needed and automatically create mip-map tiles for them (regardless of their texture type). As a result, the GPU memory consumption could be decreased; textures that are not visible are not loaded, and textures that are further away from the camera are loaded with a lower resolution. During the texture-detection process, V-Ray GPU renders slower. Once it detects that all textures are loaded, it switches automatically to the traditional, faster mode, and a message about modes changing displays in the V-Ray log. This option is only available in the Production Rendering Mode.

Size – When GPU Resize textures is enabled, this value specifies the resolution to which the textures are resized.

Format – Controls the file format of the material textures used in GPU rendering. The amount of bits per channel used to store the material texture information into memory. You can choose between 8 bit16 bit and 32 bit. This does not affect textures used for lights and displacement.

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