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  1. Create a V-Ray material and assign it to the object.
  2. Select the VRayC4DBake texture from the Texture slot.
  3. Go to the VRayC4DBake parameters and from the Shader options, select the Cinema 4D textureshader.
 
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General

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Pixels Type – Specifies how to bake the pixel of the texture:

8-bit RGBA
Float RGBA
8-bit RGB
Float Grayscale
8-bit Grayscale

Width/Height – Specifies the resolution of the baked texture.

Shader – Specifies the Cinema 4D texture you want to render.

The following options appear when a Shader texture is loaded.

Sampling –

Blur Offset – Specifies a blur offset to the texture in percent.

Blur Scale – Specifies the blur scale of the texture in percent.

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