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||V-Ray Shelf|| > ROP Parm > Renderer tab > Sampler tab
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What is Anti-AliasingWhat is Anti-Aliasing?
One of the functions of image sampling is is anti-aliasing, which is the reduction of jagged edges in a rendering. The following example shows the basic difference between an image with anti-aliasing, and one without. The left images are jagged around the edges of the sphere, while the right are smooth.
If only one sample is taken for the each of the pixels Here we have an example of a gray sphere against a blue background. If only one sample is taken for the each of the pixels around the edge of the sphere, the choice of pixel color is limited to the dark gray at the edge of the sphereobject, or the blue (white) background. Using one of these colors (iei.e. taking only one sample) makes the image look jagged around the perimeter of the sphere. This is the equivalent of no anti-aliasing at all.
If two or more samples are taken in each pixel, the colors are averaged, and pixels at the edge of the sphere object end up being a color in between the dark gray of the sphere and the blue background. These in-between colors make the sphere object appear smoother in the final rendering.
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Anti-Aliasing
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Anti-Aliasing
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Anchor antialiasingFilters antialiasingFilters
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Example: Stages of Rendering with the Progressive Sampler
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Bucket Sampler
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Post Effects
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