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VRaySphereFadeVolume is a volumetric node used to render just small parts of the scene by putting them in a special spherical locator.VRaySphereFade locators.
The setup requires adding a VRaySphereFadeVolume as In order to use the VRaySphereFade, the user first has to add a VRaySphereFadeVolume in the Environment Shader in the Volumetrics Overrides rollout. Then they can create VRaySphereFade nodes that can be used to specify which rollout. Then, V-Ray will only render the parts of the scene will be rendered outthat are inside the VRaySphereFade locators.
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Sphere Fade Volume Attributes
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Example: Relative Falloff
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This example uses a sphere-shape VRaySphereFade locator with a radius of 390 aligned to the Viper fighterthe Shape set to Sphere aligned with the the Viper fighter. We've set the radius to 390 so the locator is large enough to cover our object. This will provide the active area used by VRaySphereFade and has been added as an active object in the VRaySphereFade parameters list. By changing the value of the Falloff the amount of fade can be adjusted. The fade effect takes place from the locator itself inwards, so it must contain what you want to see in your render.
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Example: Empty Color
Like the previous examples on this page, this one uses a sphere-shape locator with a VRaySphereFade with the Shape set to Sphere and the radius of 390 aligned to the Viper fighter. This will provide the active area used by VRaySphereFade and has been added as an active object in the VRaySphereFade parameters list. The Empty Color (the area outside of that affected by the VRaySphereFade locator and its falloff) can be changed from a default of mid-gray to any color required.
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Sphere Fade Attributes
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Example: Invert
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The Invert option can be turned on used to only show render everything visible in the scene outside of the Sphere fade volumeVRaySphereFade locator. In the examples shown below a Falloff value of 0.1 has been used.
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