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Sphere Fade Volume Attributes
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Example: Relative Falloff
This example uses a VRaySphereFade locator with the Shape set to Sphere aligned with the the Viper fighter. We've set the radius to 390 so the locator is large enough to cover our object. This will provide the active area used by VRaySphereFade and has been added as an active object in the VRaySphereFade parameters list. By changing the value of the Falloff the amount of fade can be adjusted. The fade effect takes place from the locator itself inwards, so it must contain what you want to see in your render.
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Example: Empty Color
Like the previous examples on this page, this one uses a VRaySphereFade with the Shape set to Sphere and the radius of 390 aligned to the Viper fighter. This will provide the active area used by VRaySphereFade and has been added as an active object in the VRaySphereFade parameters list. The Empty Color (the area outside of that affected by the VRaySphereFade locator and its falloff) can be changed from a default of mid-gray to any color required.
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Example: Invert
The Invert option can be used to render everything visible in the scene outside of the VRaySphereFade locator. In the examples shown below a Falloff value of 0.1 has been used.
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