Base Color – Controls the color of the texture. Enabling the checkbox on the right, enables the use of maps.
Tint Color – When enabled, the color in the Base Color parameter is multiplied by the Tint Color parameter.
Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.
Processing
Multiplier – A multiplier for the overal overall VRaySoftBox texture. It acts similar to changing the multiplier of the VRayLight that uses this texture instead.
Gamma – A gamma correction that is going to be applied to the texture.
Column
width
5%
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35%
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Section
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width
60%
On – Enables or disables the hot/dark spot.
Multiplier – Controls the strength of the hot/dark spot effect.
Hot Spot (Add) – Adds more of the Base Colorin the center area of the VRaySoftBox map. The amount added corresponds to the Multipliervalue.
Dark Spot (Subtract) – Subtracts some of the Base Colorin the center area of the VRaySoftBox map. The amount subtracted corresponds to the Multipliervalue.
Tint Color – When enabled from the checkbox on the right, modifies the color of the spot.
Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.
Tiling Options
U/V Offset – Controls the position of the texture along the U or V axis.
U/V Tiling – When enabled, the options control the tiling of the texture along the U or V axis.
Fading Options
These options control how the hot/dark spot fades out into the base color.
Outer Radius – The outer radius where the hot spot ends as a fraction of the texture size.
Inner Radius – The inner radius where the hot spot begins to fade out as a fraction of the texture size.
Softness – Controls the rate at which the hot spot fades out.