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Base Color – Controls the color of the texture. Enabling the checkbox on the right, enables the use of maps.

Tint Color – When enabled, the color in the Base Color parameter is multiplied by the Tint Color parameter.

Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.

Processing

Multiplier – A multiplier for the overal overall VRaySoftBox texture. It acts similar to changing the multiplier of the VRayLight that uses this texture instead.

Gamma – A gamma correction that is going to be applied to the texture.

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On – Enables or disables the hot/dark spot.

Multiplier – Controls the strength of the hot/dark spot effect.

Hot Spot (Add) – Adds more of the Base Color in the center area of the VRaySoftBox map. The amount added corresponds to the Multiplier value.

Dark Spot (Subtract) – Subtracts some of the Base Color in the center area of the VRaySoftBox map. The amount subtracted corresponds to the Multiplier value.

Tint Color – When enabled from the checkbox on the right, modifies the color of the spot.

Strength – A multiplier that controls how strong the effect of the Tint Color parameter is.

Tiling Options

U/V Offset – Controls the position of the texture along the U or V axis.

U/V Tiling – When enabled, the options control the tiling of the texture along the U or V axis.

Fading Options

These options control how the hot/dark spot fades out into the base color.

Outer Radius – The outer radius where the hot spot ends as a fraction of the texture size.

Inner Radius – The inner radius where the hot spot begins to fade out as a fraction of the texture size.

Softness – Controls the rate at which the hot spot fades out.

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