Page History
Align | ||
---|---|---|
| ||
|
This update is Autodesk 3ds Max 2022 compatible.
Multiple additive Dome Lights
You can now render multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to fine-tune the results.
Pixel-perfect masks in the V-Ray Frame Buffer
Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray's masking render elements—Cryptomatte, MultiMatte, Wirecolor, and Object/ Render/ Material IDs—to select and fine-tune parts of your render.
See Masks
Chaos Cosmos
Chaos Cosmos content library is a large collection of high-quality, render-ready 3D assets that quickly add believable entourage to your interior or exterior scene. With native V-Ray materials, they are easy to customize with the 3ds Max Material Editor.
Advanced material override
The new material override option preserves a scene's original opacity, bump, refraction and self-illumination, giving you even more creative control.
Аuto-translation of Physical Materials
Autodesk's Physical Materials are auto-translated to V-Ray materials without additional conversions.
Progressive caustics
V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.
See Caustics
New V-Ray Material translucency
Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
Improved V-Ray Material in viewport
Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|