Multiple additive Dome Lights
You can now render multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to fine-tune the results.
Pixel-perfect masks in the V-Ray Frame Buffer
Make pixel-perfect adjustments to your image without re-rendering. You can now use any of V-Ray's masking render elements—Cryptomatte, MultiMatte, Wirecolor, and Object/ Render/ Material IDs—to select and fine-tune parts of your render.
See Masks
Chaos Cosmos
Chaos Cosmos content library is a large collection of high-quality, render-ready 3D assets that quickly add believable entourage to your interior or exterior scene. With native V-Ray materials, they are easy to customize with the 3ds Max Material Editor.
Advanced material override
The new material override option preserves a scene's original opacity, bump, refraction and self-illumination, giving you even more creative control.
Аuto-translation of Physical Materials
Autodesk's Physical Materials are auto-translated to V-Ray materials without additional conversions.
Progressive caustics
V-Ray's new progressively calculated caustics achieve real-world reflections and refractions in less time. Easier to set up, without the need for pre-calculated photon maps.
See Caustics
New V-Ray Material translucency
Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more.
Improved V-Ray Material in viewport
Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look.
Batch Camera Rendering
Optimize your rendering workflow with a vrscene export of all cameras in a scene. Chaos Cloud users can now render any camera angle they need from a single job submission.
GPU Light Cache and improved Out of Core
The V-Ray Light Cache is now on the GPU, giving much faster render starts. Out of core now supports all V-Ray GPU features allowing any scene to exceed GPU memory for textures and/or geometry.
Intel® Open Image Denoise
Excellent for interactive rendering, Intel® Open Image Denoise cleans up noise fast and runs on any machine.
New V-Ray Camera Lister
Easily edit all the cameras in your scene from one simple interface. See V-Ray Camera Lister
Enhanced tyFlow rendering
tyFlow simulations can now be rendered with V-Ray GPU and Chaos Cloud.
Improved Cryptomatte support
Improved Cryptomatte support to separate objects by their sub-materials.