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UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Rendering rollout > Smoke Opacity rollout |
Parameters
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Based on | trSource – Allows you to select how the smoke opacity is computed. By default, this is set to the Simple Smoke option. It could also be based on a texture map, or read from the cache files - in that case, the corresponding grid channel must be enabled from the Output roll-out before the simulation is run.
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Reset to Defaults – Resets the settings to their default values.
Absorption – Controls the color of the volumetric shadows and the tint for the objects seen through the volume. Brighter colors make the volume more transparent, while darker colors make it more opaque (denser).
- Constant Color – Specifies the color that will be used for the absorption effect.
- Texture – When a texture is connected in the slot the absorption constant color will be ignored and the texture color will be used instead.
Simple Smoke Opacity | trSimpleSmFactor – When the Based on parameter is set to Simple smoke, this value is used as opacity multiplier.
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