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This page provides information on the Wave Force component.
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Liquid, Foam, Splashes, Mist, Air, Temperature, Smoke, Fuel, Velocity (using 'Velocity' you can affect Drag particles).
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Affect Names are not case sensitive and any unknown element found in the list is ignored. When the Massive Wave Force is off, only Liquid particles will be affected by the Wave Force. |
Massive Wave Force | massivewave – Allows for more control over the waves produced by the Wave Force.
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When Massive Wave Force is on:
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Fluid Freedom | fluidfree – Balances between the strictness of the Wave Force and the free movement of the liquid. When set to 0 the Wave Force will try to strictly follow the used ocean texture as close as possible. Setting it to 1 will allow the liquid to roughly follow the ocean texture while maintaining free liquid behavior. The Scene Scale will have a big impact on the Fluid Freedom. When the Fluid Freedom is above 0, larger scene scale will allow the fluid to better follow the ideal wave, while when having a smaller scene scale the Gravity won't let the waves rise as much.
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