This section covers Chaos Phoenix force helpers.


Phoenix provides a number of forces for controlling the simulation.

  • Plain Force - Pushes the fluid in a specified direction to simulate wind or gravity.
  • Body Force - Creates a force to pull the fluid toward a geometry object.
  • Follow Path - Pushes a fluid along a spline.
  • Wave Force - Creates waves inside a liquid simulator, primarily for ocean simulations.
  • Turbulence - Adds movement similar to fractal noise.
  • Active Body Thruster - Creates procedural animations inside Phoenix - moves Active Bodies with a directable engine force.
  • Active Body Axis Lock - Restricts Active Bodies to move or rotate along a selected horizontal or vertical axis.
Note that Phoenix also supports the use of native 3ds Max Forces, including important ones such as Vortex, Wind and Drag.



UI Path: ||Create panel|| > Helpers > PhoenixFD category

Table of Contents