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Because a bucket can be processed only by a single processor, the division of the frame in too few buckets can prevent the optimal utilization of computational resources (some CPUs stay idle all the time). However, the division of the frame into too many buckets can slow down the rendering because there is some time overhead related to each bucket (bucket setup, LAN transfer, etc.). To handle this problem, V-Ray 3.0 now dynamically reduces the size of the buckets when small parts of the image remain to be rendered.
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