When CUDA/RTX is chosen as a rendering engine, all unsupported options will be are disabled from the parameters.
Enable – Tuns – Turns the Sphere Fade on and off.
Empty Color – Specifies the color outside the Sphere Fade.
Falloff – A radius amount that is used to blend the inside of the Sphere Fade with the Empty Color.
Affect Alpha – Controls whether or not the alpha channel is affected.
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5%
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45%
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50%
Enabled – Turns the atmospheric effect on or off.
Sun – Specifies the V-Ray Sun object in the scene that the Aerial Perspective effect is connected to.
Distance – Specifies the distance, in meters, at which the fog has absorbed 90% of the light coming from objects behind it. Lower values make the fog appear more dense, while larger values reduce the effect of the aerial perspective.
Height – Controls the height of the atmosphere layer, in meters. Lower values can be used for artistic effects.
Inscattered Light – Controls the amount of sunlight scattered from the atmospheric effect. The default value 1.0 is physically accurate; lower or higher values could be used for artistic purposes.
Filter Color – specifies Specifies a filter color for the fog. Note that the fog color depends on the color of the sky.
Affect Environment – When Disabled, the atmospheric effect is applied only to camera rays that hit actual objects, but not to rays that hit the sky. This is because the VRaySky texture already takes into account the amount of scattered sunlight. However, it is possible to enable this option for artistic effects, especially with low visibility ranges.
Affect Background – Specifies whether the effect is applied to camera rays that hit the background (if a background other than VRaySky is used). This option is enabled by default, but some interesting effects are possible when disabled.
Primary Visibility – When disabled, the effect appears perfectly transparent to camera rays.