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||mat Network|| > V-Ray > Material > V-Ray Wrapper||out Network|| > V-Ray Render Elements node > V-Ray > Material > V-Ray Wrapper

 

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The MtlWrapper node provides inputs for controlling various material properties. Some correspond to parameters in the section below.

base_material – Specifies the material that the additional wrapper properties are applied to.

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Generated GI Mult. – A multiplier for the amount GI generated by the material.

Receive GI Mult. – A multiplier for the amount GI received by the material.

Generated Caustics Mult. – A multiplier for the amount of caustics generated by the material.

Received Caustics Mult. – A multiplier for the amount of caustics received by the material.

Subdivs Mult. – A multiplier for the subdivisions of all secondary ray tracing done for the particular surface.

Use Irradiance Map – When enabled, the Irradiance Map is used to approximate diffuse indirect illumination for the material. When disabled, brute force GI is used. You can use this Can be used for objects in the scene which have small details and are not approximated very well by the Irradiance Map.

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