changes.mady.by.user Gergana Lilkova
Saved on Aug 17, 2020
Saved on Sep 17, 2021
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The V-Ray UVWGenObjectBBox node allows you to use Bounding Box mapping within the Mat Network.
UI path:
||mat Network|| > V-Ray > Texture: Mapping > V-Ray UV Bounding Box||out Network|| >
V-Ray Render Elements node > V-Ray > Texture: Mapping > V-Ray UV Bounding Box
Wrap U / V / W – Specifies the type of wrapping:
No WrappingWrapMirror Tile
Crop U / V / W – When enabled, cropping occurs in the specified direction.
Coverage – Specifies the UVW coverage.
Wrap Mode – Specifies one of the following wrapping modes:
On 0.5 boundaryOn integer boundary
UV Derivatives Scale – Specifies an additional scale factor for the texture derivatives.