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A Dome light is a type of VRayLight that shines inward at the scene as if from a spherical or hemispherical light source outside the scene extents. This light is frequently used for Image-Based lighting using panoramic HDR images used as environments.
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Example: IBL (Image-Based Lighting)
V-Ray uses importance sampling to trace more rays in the directions where most of the light is coming from. This ensures speed and quality that were never before possible with pure gathering GI methods.
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In the following example, we show how this works with an HDR image. You can reposition the texture by enabling the Lock texture to icon option in the Dome light rollout and rotating the Dome light. The background is set up as a V-Ray Bitmap Texture.
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Dome light icon rotated by 90 degrees along X axis.
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Rendered image
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Now we are going to show how the HDRI parameters also can affect the rendered image. We rotate the HDRI from within the 3ds Max Material Editor.
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Example: IBL and Caustics
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Under the system's rollout, open the Lights Settings.
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Rendered image. Now the effect appears to be clearer.
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Set the Caustics multiplier to 30.0, the Search distance to 5.0 units, and the Max density to 0.2cm.
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Parameters - Options Rollout
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Parameters - Sampling Rollout
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Parameters - Viewport Rollout
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Advanced Options Rollout
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Use MIS – Enables or disables Multiple Importance Sampling for the light. When MIS is enabled (the default), the light's contribution is split between direct illumination on the one hand, and GI (for diffuse materials) or reflections (for glossy surfaces) on the other, providing both direct illumination and GI to be enabled for the light. This means that portions of the light's contribution end up in the GI render elements (or the reflection render elements respectively). In certain specific situations this is undesirable and this option can be used to always calculate the light contribution through direct illumination. For an example, see Example: Multiple Importance Sampling of Area Lights on the Mesh Light page.
Note: Disabling the Use MIS option might increase noise, especially in glossy reflections. Only disable it when you have a specific reason for doing so.
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Notes
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