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Motion Blur
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Motion blur – – Turns Motion Blur on. For more information, see The Motion Blur example below.
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Geometry samples – Determines the number of geometry segments used to approximate motion blur. Objects are assumed to move linearly between geometry samples. For fast rotating objects, you need to increase this value to get correct motion blur. Note that more geometry samples increase memory consumption, since more geometry copies are kept in memory. You can also control the number of geometry samples on a per-object basis from the Object settings dialog. For more information, see the Geometry Samples example below.Prepass samples – Controls how many samples in time are computed during irradiance map calculations.
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