Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

The new V-Ray BRDFCarPaint2's advantage is that it uses GGX BRDF type and offers base glossiness tail falloff option.

 

UI path: ||mat Network|| > V-Ray > Material > V-Ray Car Paint 2


 

Base Tab

...

 

Section
Column
width60%

Color – Specifies the diffuse color or map for the base layer.

Reflection – Specifies reflectivity value or map for the base layer. The reflection color itself is the same as the Color.

Glossiness – Specifies reflection glossiness value or map for the base layer. Higher values such as the default make the highlights sharper, while lower values make the transition more subtle.

Glossiness Tail – Controls the transition from highlighted areas to non-highlighted areas. Higher values such as the default make the highlight transition sharper and lower values make the glossiness tail more diffuse.

Trace Base Reflections – When disabled, the base layer only produces specular highlights, but no (glossy) reflections.

Bump Type – Specify whether a bump map or a normal map effect is added to the base material.

Bump Map
Normal (Tangent)
Normal (Object)
Normal (Camera)
Normal (World)
From Bump Output
Explicit Normal

Bump Strength – Specifies a multiplier for the bump/normal effect.

Column
width5%

 

Column
width35%

 

Coat Tab

...