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The Raw Direct Lighting Render Element stores the effects of direct lighting on scene objects with no diffuse components or GI contribution.

This is useful for adjusting the brightness of direct lighting during compositing.

 

UI Path: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > V-Ray Color Channel (RE) > Type > Raw Direct Lighting

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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings will be are applied to the current render channel.

Consider For AA – When enabled, anti-aliasing will be is used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the    V-Ray Renderer node.

Denoise – Enables the render element's denoising, provided the Denoiser render the V-Ray Denoiser render element is present.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.

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Raw Lighting x Diffuse = Direct Lighting