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The Cloth texture map can be used to generate a procedural cloth texture.  It gives a high level of control making it an easy matter to produce the look of loose or close weaved cloth.  It also allows control over the amount of random weave distortion and its channels can be connected to texture maps

UI Text Box
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Any texture can be replaced via the Replace With New Texture () button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.

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UI Path

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||V-Ray Asset Editor|| > Textures (right-click) > Cloth 

||V-Ray Asset Editor|| > Textures (left-click) > Cloth 

 

 

Parameters

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Color Gap – Controls the color of the gaps between the fabric fibers. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Color U – Controls the horizontal thread color. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Color V – Controls the vertical thread color. For more information, please see the U Color, V Color, and Gap Color example below. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Random Shade – Randomizes the texture brightness based on noise. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Width U –  Controls the horizontal thread width. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Width V –  Controls the vertical thread width. For more information, please see the U Width and V Width example below. A texture map can be used for this parameter, as long as the checkbox is enabled. 

Random Width –  Randomizes the fibers' width based on noise. A texture map can be used for this parameter, as long as the checkbox is enabled.

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Invert Texture Inverts the RGB texture values. 

Alpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel. 

Color Gain –  Corrects the color of the texture by multiplying the RGB color values in the texture with the RGB color values specified here. A texture map can be assigned here. 

Color Offset  Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. A texture map can be assigned here. 

Default Color  Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.  When a texture is selected, it overrides the color as long as the texture checkbox is enabled.

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Multipliers

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Mode – Specifies the multiplication mode of the colors.

Multiply – The color used for blending is black.
Blend Amount  The color used for blending is the one specified in the color slot.

Gap Color – Blends between a color and a texture, if specified.

Color U – Blends between a color and a texture, if specified.

Color V – Blends between a color and a texture, if specified.

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