Coat Amount – Specifies the blending weight of the coat layer. A value of 0 does not add a coat layer, while higher values blend the coat gradually.
Coat Color – Determines the coat layer's color. A texture map can be used here.
Coat Glossiness – Available when the Surface Control option is set to Use Glossiness. Controls the sharpness of reflection. A value of 1.0 means perfect glass-like reflection; lower values produce blurry or glossy reflections. See the Coat Glossiness examplebelow.
Coat Roughness – Available when the Surface Control option is set to Use Roughness. Controls the sharpness of reflection. A value of 0.0 means perfect glass-like reflection; higher values produce blurry or glossy reflections.
Coat IOR – Specifies the Index of Refraction for the coat layer.
Column
width
5%
Column
width
35%
Image Modified
Coat Bump
...
Section
Column
width
60%
Available only in Advanced mode.
Mode / Map – Allows the user to specify whether a bump map or a normal map effect is added to the base material.
Bump Map – Requires a height map.
Bump Texture Channel – Most commonly used for the Round Edges effect (Edges texture used as bump).
Normal Map – Requires an RGB map. If a Bitmap texture is slotted, its color space must be set to Rendering Space (Linear).
Amount – Multiplies the Bump / Normal effect. See the Coat Amount example below.