The VRayStochasticFlakesMtl material can be used to simulate car paints, snow and other glittery materials. It works by simulating at render time the aggregated effect of a large number of mirror-like flakes scattered over the surface of an object. The material is somewhat similar to the VRayFlakesMtl and VRayCarPaintMtl materials, but uses less memory and avoids the tiling issues for these materials. The term stochastic means "using a random variable".
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UI Path: ||Right-click on the geometry|| > Assign New Material...
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||Right-click on the geometry|| > Assign New Material... > VRay section > VRay Stochastic Flakes Mtl