Page History
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UI Text Box | ||
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UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Rendering rollout > Displacement rollout |
Parameters
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Displacement Amount | rendDispl, rendDisplEnbl – Specifies a displacement strength multiplier.
Texture | rendDisplFine – Specifies the displacement map. Depending on the Type option selected, a monochrome map or a color map could be required. If a colored map is specified when a monochrome map is needed, the strength of the displacement is determined by the total intensity of the color. If a monochrome map is specified when a vector map is needed, the entire displacement will point in a single direction. For more information on texture mapping in Phoenix, please check the Texture mapping, moving textures with fire/smoke/liquid, and TexUVW page. See the Advection Displacement with a Monochrome Map example below.
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