Page History
Anchor build6 build6
Build 6.00.
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04
Beta 2 Official release
Date Date – Jun 24July 7, 2022
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New features
VRaySun/VRaySky
...
V-Ray
- Include Chaos Scatter as part of Implement clouds for the V-Ray Sky (updated)
VRayMtl
- Add Thin Film rollout in VRayMtl (updated)
- Finite radius for the dome light with option for ground projection (updated)
VRayVolumeGrid
- Add tooltips to the 3ds Max Simulator UI
VRayMultiSubTex
- Batch load of bitmaps in VRayMultiSubTex
Modified features
V-Ray
- Implement QT UI of Progressive Image Sampler rollup;
- Modify V-Ray GPU sampling defaults;
- Improve order detection of custom UV channels in alembic loader;
- Cryptomatte and Multimatte in Volumetric mode on CPU; (updated)
- Normals Render Element in Volumetric mode;
V-Ray, V-Ray GPU
- GPU support for Scatter Surface Map with noise/procedural maps and XYZ uvwgens;
- Improve Trace depth workflow;
V-Ray, VRay2SidedMtl
- Implement Qt UI of VRayEdgesTex;
- Implement the UI of VRay2SidedMtl in Qt;
V-Ray, VRayEnvironmentFog, VRayFur, VRayHairFarmMod/VRayOrnatrixMod, VRayInstancer
- Memory optimization for VRenderInstance;
V-Ray, VRayEnvironmentFog, VRaySun/VRaySky/VRayAerialPerspective
- Add an "affect alpha" option in the VRayEnvironmentFog and VRayAerialPerspective;
V-Ray GPU
- Improve GPU Rounded corners in VRayEdgesTex;
V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter, V-Ray Toolbar
- New icons for the V-Ray Toolbar; (updated)
VFB
- Share tab HDPI optimization;
- Collaboration service: Export output to PNG;
VRayHairMtl
- Implement Qt UI of VRayHairNextMtl;
VRayOSL, V-Ray
- Batch execution of camera shaders;
VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU
- GPU: Compute sky clouds on the GPU;
Bug fixes
V-Ray
- Crash on export with Chaos Scatter and assigned surface color on the source object when the distribute-on object does not have any texture to be used as a base map;
- Animated cloud parameters in VRaySun are not exported with frame range;
- Render to Texture crashes when there is a geometry with VRayDisplacement in the scene;
- Any changes to Render region resets Real Zoom during an IPR session;
- Slow memory release with many VRayProxies;
- VRayEnmesh is not tiled in the negative UV direction respective to the uvw gizmo of the base object;
V-Ray, VRayDecal, V-Ray GPU
- VRayDecal to work with VRayUserScalar/VRayUserColor;
V-Ray, VRayEnmesh
- Crash when scaling the gizmo of VRayEnmesh;
VRayOSL
- Crash with animated OSL shaders on GPU;
- Crash on IPR refresh with multiple materials connected to the same OSL map;
- VRayOSLOutputSelector resets on scene reload when Quick Shader is enabled;
- Slow loading of AdvancedWood.osl in VRayOSLTex;
VRaySun/VRaySky/VRayAerialPerspective
- Thickness parameter not changing Clouds' thickness with values above 1000;
VRayVolumeGrid
- The caches are appearing sliced or are not visible in the viewport when the GPU Preview and Smoke Opacity Modulate options are enabled;
...
Build 6.00.01
Beta release
Date – June 7, 2022
New features
V-Ray
- Improved SSS translucency mode of VRayMtl;
- Include Chaos Scatter as part of the V-Ray installer;
- Deep output option for the Cryptomatte render element;
- VRayProxy improved functionality with hierarchy and advanced overrides (3ds Max 2019 and up);
- Implement optimized auto-bump mode for displaced meshes;
Cosmos importer support of textures and materials for MtlLib porting;
V-Ray GPU
- Add support for V-Ray Perfect Sphere to V-Ray GPU;
VRayEnmesh
- VRayEnmesh modifier in Max;
VFB
- VFB panorama Viewer;
- Proportion Guides Layer to help with scene composition in VFB;
- Batch image processing in VFB2; Option to process exr files;
- Flip button in the VFB;
Chaos Cloud Collaboration share tab;
V-Ray, VRayDecal
- Displacement support for VRayDecal;
V-Ray, V-Ray GPU
- V-Ray CUDA/GPU rendering for Chaos Scatter Surface map;
- Support for VRayLightingAnalysis render element;
V-Ray, VRayICC, VRayIES, VRayLUT, VRayMDL, VRayGLSL, VRayOSL, VRayPtex
- Add MaxScript alias "fileName" for all plugins that take a file name as a parameter;
V-Ray, VRayMultiSubTex, V-Ray GPU
- Add "by user ID" random option in VRayMultiSubTex;
VFB, V-Ray
- Add an option to remove resumable vrimg file after successful render;
VRayLight
- Finite radius for the dome light with option for ground projection;
VRayMtl
- Add Thin Film rollout in VRayMtl;
- Implement energy compensation for the GTR BRDF;
V-Ray, MultiMatteElement
- Cryptomatte and Multimatte in Volumetric mode on CPU;
VRaySun/Sky
- Implement clouds for the V-Ray sky;
VRayScene
- Ability to use a sequence of .vrscene files and load them automatically on frame change;
VRayVolumeGrid
- Display textures in the GPU preview;
- Add tooltips to the 3ds Max UI;
V-Ray, VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU
- Implement clouds for the V-Ray sky;
V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter
- Add a V-Ray menu item in the main 3ds Max menu bar;
Modified features
V-Ray
- Method for listing files paths from a Cosmos asset;
- New icons for the V-Ray Toolbar;
- Partial material override to work with animations;
- Transport custom particle data for light instances in V-Ray Standalone;
- Remove the Visible to GI option from VRayObjectProperties;
- On drag & dropping HDRI the result dome should not snap to objects;
- VRayProxy preview types are cropped on HiDPI;
- Add a warning when rendering VRayVolumeGrid in CPU IPR;
- Improve the data window values when using Auto mode for the VrayOptionRE;
- VRayHairInfoTex animated parameters export;
- Remove the Diffuse subdivs and Diffuse multiplier options for Photon Mapping GI from the V-Ray light properties;
- Enable Probabilistic Volumetrics by default for new scenes;
- Export VRayObjectSelect RE to a .vrscene file;
- Change V-Ray installation environment variables;
- Adding progress bar in Standalone VFB;
- Implement Qt UI of VRayEdgesTex;
- Implement Qt UI of VRayMtlWrapper;
- Implement Qt UI of VRayLightMtl;
- Implement Qt UI of VRayUserColor and VRayScalar;
- Implement Qt based UI for some of the V-Ray/GPU render settings dialogs;
- Implement Qt UI of VRayFakeFresnelTex;
- Implement image files drag and drop to texture slots in Qt UI;
- Implement Qt UI of VRayCarPaintMtl and VRayFlakesMtl;
- Implement Qt UI of VRayBlendMtl;
- Implement Qt UI of VRayBump2Normal;
- Implement Qt UI of VRayBumpMtl;
- Implement Qt UI of VRayCompTex;
- Implement Qt UI of VRayCurvature;
- Implement Qt UI of VRayScatterVolume;
- Implement Qt UI for VRayFastSSS2 Material;
- Implement Qt UI of VRayCarPaintMtl2 and VRayFlakesMtl2;
- Implement Qt UI of VRayHairInfoTex;
- Implement Qt UI of VRayOverrideMtl;
- Implement Qt UI of VRayPointParticleMtl;
- Implement Qt UI of VRaySamplerInfoTex;
- Implement Qt UI of VRayStochasticFlakesMtl;
- Implement Qt UI of VRayNormalMap;
Implement Qt UI of VRayMultisubTex;
- Expose the deleteResumableFileOnSuccess option in the V-Ray for 3ds Max interface;
- MultiMatteElement Cryptomatte and Multimatte in Volumetric mode on CPU;
- V-Ray Implement Qt based UI for V-Ray/GPU render settings dialogs;
- VRayDecal presets in Cosmos;
V-Ray GPU
- Support for "Result affect" in VRayDirt;
- Change GPU clamp to work as CPU clamp;
- Autovoxelize dynamic geometry in V-Ray GPU;
- Use 16-bit quantization of float point value for NanoVDB;
Scatter Surface Map support for noise/procedural maps and XYZ uvwgens in Std CPU;
Support unlimited number of user attributes per node;
V-Ray, V-Ray GPU
- Displacement support for VRayDecal;
VFB
- Double-clicking the VFB to zoom the area round the cursor;
- Dither colors in the frame buffer to avoid banding with low-contrast gradients;
- Add the Sharpen/Blur layer in the VFB2 MAXScript layer manager properties;
- Create a separate library for collaboration integration;
VRayColor2Bump
- Implement Qt UI of VRayColor2Bump;
- Optimize VrayColor2Bump to do 3 texture calls instead of 4;
VRayDenoiser/vdenoise.exe, VFB, V-Ray, V-Ray GPU
- Add albedo RE for AI denoising;
VRayDirt
- Grey out Streaks density and Blur in VRayDirt when the renderer is V-Ray GPU;
VRayEnmesh
- VRayEnmeshMod should work with texture randomizations;
VRayGLSL, VRayOSL
- Support for "null" widgets;
VRayOSL
- AdvancedWood.osl export;
VRayHairMtl
- Implement Qt UI of VRayHairNextMtl;
VRayLight
- Finite radius for the dome light with option for ground projection;
VRayMDL
- Switch to MDL 1.5;
VRayMtl
- Texture slots for fog depth and translucency amount;
- Remove Glossy Fresnel option;
- Introduce a more accurate metallic Fresnel;
VRayMultiSubTex
- Batch load of bitmaps in VRayMultiSubTex;
V-Ray, VRayPluginNode
- Add output section to VRayNoiseTex;
VRayPluginNode
- Add limited forward-compatibility to VRayPluginNode;
V-Ray, VRayScene
- Add preview mode options for VRayScene node;
V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter
- Support conversion of the CoronaPhysicalMtl through the V-Ray scene converter;
VRaySun/VRaySky/VRayAerialPerspective
- Implement Qt UI of VRaySky;
- The VRaySky map as environment background should be available for preview in the viewport;
VRaySwitchMtl
- Implement Qt UI of VRaySwitchMtl;
VRayTriplanarTex
- "Use displaced surface" option in VRayTriplanarTex for diffuse;
- Implement Qt UI of VRayTriplanarTex;
- Make "By node handle" the default random mode for VRayTriplanarTex;
VRayVolumeGrid
...
- installer;
- VRayProxy improved functionality with hierarchy and advanced overrides (3ds Max 2019 and up);
- Implement optimized auto-bump mode for displaced meshes;
Deep output option for the Cryptomatte render element;
VRaySun/VRaySky
- Implement clouds for the V-Ray Sky;
VRayMtl
- Improved SSS translucency mode of VRayMtl;
- Add Thin Film rollout in VRayMtl;
- Implement energy compensation for the GTR BRDF;
VRayLight
- Finite radius for the dome light with option for ground projection;
VRayEnmesh
- VRayEnmesh modifier in Max;
VRayDecal
- Displacement support for VRayDecal;
VFB
Chaos Cloud Collaboration share tab;
- VFB panorama Viewer;
- Proportion Guides Layer to help with scene composition in VFB;
- Batch image processing in VFB2; Option to process exr files;
Flip button in the VFB;
- Add light selection functionality in LightMix;
Add an option to remove resumable vrimg file after successful render;
VRayVolumeGrid
- Multiple scattering with custom phase function for volumetrics;
- Add tooltips to the 3ds Max Simulator UI;
- Display textures in the GPU preview;
- Add tooltips to the 3ds Max UI;
VRayMultiSubTex
- Batch load of bitmaps in VRayMultiSubTex;
- Add "by user ID" random option in VRayMultiSubTex;
V-Ray GPU
- Add support for V-Ray Perfect Sphere to V-Ray GPU;
- Improve Trace depth workflow;
- V-Ray CUDA/GPU rendering for Chaos Scatter Surface map;
- Support for VRayLightingAnalysis render element;
VRayDenoiser/vdenoise.exe, VFB, V-Ray, V-Ray GPU
- Add albedo RE for AI denoising;
V-Ray, VRayICC, VRayIES, VRayLUT, VRayMDL, VRayGLSL, VRayOSL, VRayPtex
- Add MaxScript alias "fileName" for all plugins that take a file name as a parameter;
V-Ray, MultiMatteElement
- Cryptomatte and Multimatte in Volumetric mode on CPU;
VRayScene
- Ability to use a sequence of .vrscene files and load them automatically on frame change;
V-Ray/V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter
- Add a V-Ray menu item in the main 3ds Max menu bar;
Modified features
...
V-Ray
- VRayDecal presets in Cosmos;
- Implement QT UI of Default displacement rollup;
- Implement QT UI of IPR options rollup;
- Implement QT UI of Bucket image sampler rollup;
- Implement Qt UI of VRayEdgesTex;
- Implement Qt UI of VRayEdgesTex;
- Implement Qt UI of VRayMtlWrapper;
- Implement Qt UI of VRayLightMtl;
- Implement Qt UI of VRayUserColor and VRayScalar;
- Implement Qt based UI for some of the V-Ray/GPU render settings dialogs;
- Implement Qt UI of VRayFakeFresnelTex;
- Implement image files drag and drop to texture slots in Qt UI;
- Implement Qt UI of VRayCarPaintMtl and VRayFlakesMtl;
- Implement Qt UI of VRayBlendMtl;
- Implement Qt UI of VRayBump2Normal;
- Implement Qt UI of VRayBumpMtl;
- Implement Qt UI of VRayCompTex;
- Implement the UI of VRay2SidedMtl in Qt;
- Implement Qt UI of VRayCurvature;
- Implement Qt UI of VRayScatterVolume;
- Implement Qt UI for VRayFastSSS2 Material;
- Implement Qt UI of VRayCarPaintMtl2 and VRayFlakesMtl2;
- Implement Qt UI of VRayHairInfoTex;
- Implement Qt UI of VRayOverrideMtl;
- Implement Qt UI of VRayPointParticleMtl;
- Implement Qt UI of VRaySamplerInfoTex;
- Implement Qt UI of VRayStochasticFlakesMtl;
- Implement Qt UI of VRayNormalMap;
Implement Qt UI of VRayMultisubTex;
Implement Qt UI of VRayHairNextMtl;
- Implement QT UI of Progressive Image Sampler rollup;
- Modify V-Ray GPU sampling defaults;
- Enable Probabilistic Volumetrics by default for new scenes;
Cosmos importer support of textures and materials for MtlLib porting;
- Remove filter_generator.exe from the installation;
- Update the slots in the Compact Material Editor according the new VRayMtl defaults;
- Redirect the "V-Ray Material Library Browser" button to Cosmos if the library folder is empty;
- Remove Show GPU stats in VFB from the GPU UI;
- Remove Low GPU Thread Priority setting from the GPU UI;
- Disable Time Limit in GPU UI when Sampler is set to Bucket;
- Normals Render Element in Volumetric mode;
- Improve order detection of custom UV channels in alembic loader;
- Method for listing files paths from a Cosmos asset;
- Partial material override to work with animations;
- Transport custom particle data for light instances in V-Ray Standalone;
- Remove the Visible to GI option from VRayObjectProperties;
- On drag & dropping HDRI the result dome should not snap to objects;
- VRayProxy preview types are cropped on HiDPI;
- Add a warning when rendering VRayVolumeGrid in CPU IPR;
- Improve the data window values when using Auto mode for the VrayOptionRE;
- VRayHairInfoTex animated parameters export;
- Remove the Diffuse subdivs and Diffuse multiplier options for Photon Mapping GI from the V-Ray light properties;
- Export VRayObjectSelect RE to a .vrscene file;
- Change V-Ray installation environment variables;
- Adding progress bar in Standalone VFB;
- V-Ray Implement Qt based UI for V-Ray/GPU render settings dialogs;
V-Ray GPU
- Improve GPU Rounded corners in VRayEdgesTex;
- Support for "Result affect" in VRayDirt;
- Change GPU clamp to work as CPU clamp;
- Autovoxelize dynamic geometry in V-Ray GPU;
- Use 16-bit quantization of float point value for NanoVDB;
Scatter Surface Map support for noise/procedural maps and XYZ uvwgens in Std CPU;
Support unlimited number of user attributes per node;
VRayMtl
- Improve Тhin Film controls;
- Shadow opacity optimizations;
- Texture slots for fog depth and translucency amount;
- Remove Glossy Fresnel option;
- Introduce a more accurate metallic Fresnel;
VRayVolumeGrid
- The data in AUR files in the Standalone Preview and Cache Converter;
- Wetting checkbox animatable in 3ds Max;
- Speed up render start with thousands of vrscene simulator copies;
- Recognize by default Velocity(x), Velocity(y) and Velocity(z) channels from VDBs from thinkingParticles;
- Increase the default Velocity Streamline Length from 5 to 20 for Max;
- Update OpenVDB to the latest available;
V-Ray, VRayEnvironmentFog, VRayFur, VRayHairFarmMod/VRayOrnatrixMod, VRayInstancer
- Memory optimization for VRenderInstance;
VRayEnvironmentFog, VRayAerialPerspective
- Add an "affect alpha" option in the VRayEnvironmentFog and VRayAerialPerspective;
V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter, V-Ray Toolbar
- New icons for the V-Ray Toolbar;
- Add the materials from the V-Ray Toolbar to the V-Ray Menu;
VFB
- Double-clicking the VFB to zoom the area round the cursor;
- Dither colors in the frame buffer to avoid banding with low-contrast gradients;
- Add the Sharpen/Blur layer in the VFB2 MAXScript layer manager properties;
- Create a separate library for collaboration integration;
VRayOSL, V-Ray
- Batch execution of camera shaders;
VRaySun/VRaySky/VRayAerialPerspective, V-Ray GPU
- GPU: Compute sky clouds on the GPU;
VRayColor2Bump
- Implement Qt UI of VRayColor2Bump;
- Optimize VrayColor2Bump to do 3 texture calls instead of 4;
VRayDirt
- Grey out Streaks density and Blur in VRayDirt when the renderer is V-Ray GPU;
VRayGLSL, VRayOSL
- Support for "null" widgets;
VRayOSL
- AdvancedWood.osl export;
VRayMDL
- Switch to MDL 1.5;
V-Ray, VRayPluginNode
- Add output section to VRayNoiseTex;
VRayPluginNode
- Add limited forward-compatibility to VRayPluginNode;
V-Ray, VRayScene
- Add preview mode options for VRayScene node;
V-Ray Bitmap to VRayBitmap converter/V-Ray scene converter
- Support conversion of the CoronaPhysicalMtl through the V-Ray scene converter;
VRaySun/VRaySky/VRayAerialPerspective
- Implement Qt UI of VRaySky;
- The VRaySky map as environment background should be available for preview in the viewport;
VRaySwitchMtl
- Implement Qt UI of VRaySwitchMtl;
VRayTriplanarTex
- "Use displaced surface" option in VRayTriplanarTex for diffuse;
- Implement Qt UI of VRayTriplanarTex;
- Make "By node handle" the default random mode for VRayTriplanarTex;
Bug fixes
...
V-Ray
- Crash on export with Chaos Scatter and assigned surface color on the source object when the distribute-on object does not have any texture to be used as a base map;
- Animated cloud parameters in VRaySun are not exported with frame range;
- Render to Texture crashes when there is a geometry with VRayDisplacement in the scene;
- Any changes to Render region resets Real Zoom during an IPR session;
- Slow memory release with many VRayProxies;
- VRayEnmesh is not tiled in the negative UV direction respective to the uvw gizmo of the base object;
- Time reported by the progress for "Compiling geometry" is incorrect in Standalone;
- Memory leak in TexLut;
- Memory leak when saving multichannel/multipart OpenEXR files;
- TexLut fails to read file on Linux when the path is specified with backslashes;
- BitmapBuffer: <frame0*> support;
- Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness;
- MDL displacement is not exported correctly;
- VRayScannedMtl with triplanаr mapping and VRayBlendMtl renders differently when exported;
- Metadata from VRayOptionRE is not saved in tiled exr;
- Spurious crash when starting viewport IPR using V-Ray GPU;
- V-Ray crashes if there are very long strings in "Object Properies -> User Defined";
- VRayBlend's sub-materials are not exported with VRayMtlSelect RE;
- Crash on scene save in 3ds max 2017 after Cosmos import and creating light or geometry from V-Ray Toolbar;
- V-Ray proxy does not update the "preview override" correctly;
- VRayDecal creation/material assignment not registered in RT IPR (RT CPU & GPU);
- IPR crash when render Proxy with bump material inside .vrscene node;
- Animated Near and Far distance in Falloff Map with Distance Blending mode are not exported;
- 3ds Max crashes to desktop when exporting specific scene with TyFlow;
- Camera motion blur is always active on GPU in 3ds Max;
- Crash during V-Ray CPU IPR if decal creation is canceled;
- Difference in V-Ray Standalone with mapped GradientRamp for mapping values above 1;
- VRayCarPaintMtl2's displacement is not exported;
- TexFalloff used for opacity is rendering differently in IPR and production;
- Render difference with Object Visibility in V-Ray Standalone;
- Support for export of animated OSL shaders and MB;
- Visibility option is ignored on RailClone object when using the original source material on export;
- Discrepancy with Physical camera's DOF with empty custom texture slot;
- Crash to desktop when using instanced shapes in Pflow with a normal mapped material;
- Crash in 3ds Max when rendering VRayScene object with VRayUVWRandomizer used in its vrscene;
- Artifacts when using "reflect on back side" with glossiness<1 and objects with the Bend modifier;
- The 'Custom Scaling Size' Windows settings causes text and button overlays in the V-Ray Light Lister;
- Gradient ramp as bump is not working in V-Ray Standalone;
- Hair cache is not cleared with Ortnatrix .abc in VRayProxy;
- Difference in VRayMtl with fog between opacity_mode 0 and 2;
- tyFlow particles rendered with Particle Shader have too strong motion blur when rendered with V-Ray Standalone or V-Ray GPU;
- LPE light tags support;
- VRayNormalMap with a map in the Bump map slot doesn't render with Standalone;
- VRayDecal with material displacement doesn't work properly when projected on excluded displaced object;
- Discrepancies between Max and Standalone with VRayMultiSubTex's Random by Instance ID when VRayProxies are instanced by VRayInstancer;
ChaosScatterSurfaceColor map does not work properly when applied to VRayProxy;
Light position wrong for lamps imported from Cosmos;
Wrong viewport preview with visibility overrides in VRayProxy loading same mesh file;
Wrong translucency with Multi/Sub-Object material on instanced objects when original geometry is hidden;
Crash with ChaosScatter during IPR when deleting/undoing random instances while Instance mode is selected;
Crash with ChaosScatter when having mapped transformations scale slot with Legacy mode chosen;
Typo in V-Ray Proxy Menu (Bounging instead of Bounding);
Exception in V-Ray GPU with .vrscene node when rendering sequence;
Crash with empty VRayEnmesh reference objects list in V-Ray Standalone;
- VRayLightSelect produces black pixels with glossy materials with black fog color;
- Standalone crashes with specific scene with VRayEnmesh;
- Deep breaks VRayMtlReflectGlossinesss when deep fragment by Z-Depth is used;
- Animated Clouds are not affected by the timeline when rendering in GPU;
- Blue tint on material preview swatch when 'Show background' option is enabled in 3ds max 2023;
- Adaptive dome light artifacts in scene with V-Ray Dome and multiple IES lights;
V-Ray, V-Ray GPU
- Crash in V-Ray GPU IPR with material editor and tyFlow's Position Raycast and Mapping operators;
- Projections using Spherical camera are not rendered correctly with V-Ray GPU;
- Instanced textured VRayLights don't share loaded textures;
- tyFlow particles rendered with Particle Shader have wrong positions in V-Ray Standalone and V-Ray GPU;
- VRayMtl with translucency is not rendered properly after resuming a render using RTX mode of V-Ray GPU and Light cache;
Disable glossy Fresnel for ior<1;
- V-Ray Mtl energy compensation increases the render time when reflect on backside is used;
V-Ray GPU
- Scene with Light Cache crashes if run in parallel on Linux;
- The 3ds Max Tiles textures stopped rendering with CUDA;
- Cuda error 700 when rendering specific scene file with multi/sub materials;
- VRayCryptomatte is not working with kernel 3;
- Discrepancy in the Light cache when using Self illumination material;
- Cuda error 700 when rendering specific scene file with deformable geometry and multi/sub materials;
- Wrong render of VRayMultiSubTex on geometry with motion blur;
- Incorrect render with VRayEdgesTex on subdivided geometry;
- Incorrect render with Forest Color texture in Get ID from Element mode;
- OOC related crashes in V-Ray GPU;
- Artifacts on specific scene with VRayMtl SSS translucency;
- Crash with Optix Nvlink and kernel3;
- Crash with specific Forest Pro object and GPU light cache in hybrid mode;
- Crash when rendering to texture and geometry with displacement;
- Wrong fog color alpha results when refraction set to affect all channels;
- V-Ray GPU crashes when rendering specific scene with RTX or OOC;
- Wrong render with SSS2;
- The alpha of a transparent VRayMaterial is not working correctly;
- V-Ray Next GPU produces different alpha compared to the V-Ray in a specific case;
- Regression with alpha of refractive materials in Beta 2;
- Cache converter crashes with VDB grids which have vector velocity;
- V-Ray GPU crashes on machines which physically do not have GPU;
- Excessive memory usage on GPU LC, plus decreased performance on some scenes;
- Crash with GPU Light cache subdivisions set to 2000 and sample size >0.1;
Unintentional overlap of enum values in OCLDynMeshFlags;
Qt device select tool crashes on startup;
Crash with Physical camera's position constraint ;
Crash when rendering specific alembic particles file;
Some threads never finish with low_gpu_thread_priority=1;
- V-Ray GPU produces different alpha compared to V-Ray;
- GPU Light cache freezes when rendering animation with specific scenes on machine with multiple gpu cards;
V-Ray, VRayDecal, V-Ray GPU
- VRayDecal to work with VRayUserScalar/VRayUserColor;
- Incorrect results with VRayDecal during IPR debug shading;
- VRayDecal doesn't work with VRayFur and Ornatrix in V-Ray GPU;
V-Ray, VRayEnmesh
- Crash when scaling the gizmo of VRayEnmesh;
V-Ray GPU, VRayOSL
- Crash while attaching OSL Map to more than one material during GPU IPR;
VRayOSL
- Crash with animated OSL shaders on GPU;
- Crash on IPR refresh with multiple materials connected to the same OSL map;
- VRayOSLOutputSelector resets on scene reload when Quick Shader is enabled;
- Slow loading of AdvancedWood.osl in VRayOSLTex;
- OSL Map renders with default values of color parameters when exported;
- Crash with MDL materials which rely on VDF functions;
- OSL shaders as VRayDecal mask are not marked as graph_owner when exporting from Max;
- Animation exporting for the OSL plugin in Max has stopped working;
- Crash with export of animated HDRIEnviron.osl;
- Missing mx_funcs.h file error when exporting Max OSL Map;
- OSL in VRayDisplacementMod is not exported;
- Animated OSL renders with its default values on GPU when Мotion blur is enabled;
- Shader graphs break at VRayOSLOutputSelector node;
- Export of two and four-component color values;
- The r component of color2 is not exported;
- Crash with VRayOSLTex and trace() function;
- Export of multiple shaders containing vector-like structures;
- Crash with output selectors and missing VRAY_OSL_PATH;
- SimpleOcean.osl doesn't get rendered with VRayOSLTex;
- Scrambled parameter hints in OSL;
VRaySun/VRaySky/VRayAerialPerspective
- Thickness parameter not changing Clouds' thickness with values above 1000;
VRayVolumeGrid
- The caches are appearing sliced or are not visible in the viewport when the GPU Preview and Smoke Opacity Modulate options are enabled;
- Smoothed Velocity channel of VDB caches incorrectly produces very large or very small scale;
- Noise with Fire simulation and reflective material with glossy below 1;
- Light links don't work in Volumetric mode with V-Ray 6 in 3ds Max;
- Тhe grid velocity from the vector "vel" channel of imported VDB caches is not the correct scale;
- Grid previews disappear when switching to "Velocity" Grid Blend mode after changing the Input Play Speed to <1 while the Grid Blend mode was a different one;
- Grid simulation with high velocity using Adaptive Grid and Precise Tracing Grid Blend mode appears chopped apart;
- The 'Only if Selected' preview option does not work for the Velocity Streamlines in 3ds Max;
- Shadow, Raw Shadow, GI, Raw GI, Light Select and Lighting render elements don't render correctly in Phoenix Volume Shader with enabled "Volume Light Cache" in 3ds Max;
...
Bug fixes
V-Ray
- Time reported by the progress for "Compiling geometry" is incorrect in Standalone;
- Memory leak in TexLut;
- Memory leak when saving multichannel/multipart OpenEXR files;
- TexLut fails to read file on Linux when the path is specified with backslashes;
- BitmapBuffer: <frame0*> support;
- Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness;
- MDL displacement is not exported correctly;
- VRayScannedMtl with triplanаr mapping and VRayBlendMtl renders differently when exported;
- Metadata from VRayOptionRE is not saved in tiled exr;
- Spurious crash when starting viewport IPR using V-Ray GPU;
- V-Ray crashes if there are very long strings in "Object Properies -> User Defined";
- VRayBlend's sub-materials are not exported with VRayMtlSelect RE;
- Crash on scene save in 3ds max 2017 after Cosmos import and creating light or geometry from V-Ray Toolbar;
- V-Ray proxy does not update the "preview override" correctly;
- VRayDecal creation/material assignment not registered in RT IPR (RT CPU & GPU);
- IPR crash when render Proxy with bump material inside .vrscene node;
- Animated Near and Far distance in Falloff Map with Distance Blending mode are not exported;
- 3ds Max crashes to desktop when exporting specific scene with TyFlow;
- Camera motion blur is always active on GPU in 3ds Max;
- Crash during V-Ray CPU IPR if decal creation is canceled;
- Difference in V-Ray Standalone with mapped GradientRamp for mapping values above 1;
- VRayCarPaintMtl2's displacement is not exported;
- TexFalloff used for opacity is rendering differently in IPR and production;
- Render difference with Object Visibility in V-Ray Standalone;
- Support for export of animated OSL shaders and MB;
- Visibility option is ignored on RailClone object when using the original source material on export;
- Discrepancy with Physical camera's DOF with empty custom texture slot;
- Crash to desktop when using instanced shapes in Pflow with a normal mapped material;
- Crash in 3ds Max when rendering VRayScene object with VRayUVWRandomizer used in its vrscene;
- Artifacts when using "reflect on back side" with glossiness<1 and objects with the Bend modifier;
- The 'Custom Scaling Size' Windows settings causes text and button overlays in the V-Ray Light Lister;
- Gradient ramp as bump is not working in V-Ray Standalone;
- Hair cache is not cleared with Ortnatrix .abc in VRayProxy;
- Difference in VRayMtl with fog between opacity_mode 0 and 2;
- tyFlow particles rendered with Particle Shader have too strong motion blur when rendered with V-Ray Standalone or V-Ray GPU;
- LPE light tags support;
- VRayNormalMap with a map in the Bump map slot doesn't render with Standalone;
- VRayDecal with material displacement doesn't work properly when projected on excluded displaced object;
- Discrepancies between Max and Standalone with VRayMultiSubTex's Random by Instance ID when VRayProxies are instanced by VRayInstancer;
ChaosScatterSurfaceColor map does not work properly when applied to VRayProxy;
Light position wrong for lamps imported from Cosmos;
Wrong viewport preview with visibility overrides in VRayProxy loading same mesh file;
Wrong translucency with Multi/Sub-Object material on instanced objects when original geometry is hidden;
Crash with ChaosScatter during IPR when deleting/undoing random instances while Instance mode is selected;
Crash with ChaosScatter when having mapped transformations scale slot with Legacy mode chosen;
Typo in V-Ray Proxy Menu (Bounging instead of Bounding);
Exception in V-Ray GPU with .vrscene node when rendering sequence;
Crash with empty VRayEnmesh reference objects list in V-Ray Standalone;
- VRayLightSelect produces black pixels with glossy materials with black fog color;
V-Ray, V-Ray GPU
- Crash in V-Ray GPU IPR with material editor and tyFlow's Position Raycast and Mapping operators;
- Projections using Spherical camera are not rendered correctly with V-Ray GPU;
- Instanced textured VRayLights don't share loaded textures;
- tyFlow particles rendered with Particle Shader have wrong positions in V-Ray Standalone and V-Ray GPU;
- VRayMtl with translucency is not rendered properly after resuming a render using RTX mode of V-Ray GPU and Light cache;
Disable glossy Fresnel for ior<1;
V-Ray GPU
- Scene with Light Cache crashes if run in parallel on Linux;
- The 3ds Max Tiles textures stopped rendering with CUDA;
- Cuda error 700 when rendering specific scene file with multi/sub materials;
- VRayCryptomatte is not working with kernel 3;
- Discrepancy in the Light cache when using Self illumination material;
- Cuda error 700 when rendering specific scene file with deformable geometry and multi/sub materials;
- Wrong render of VRayMultiSubTex on geometry with motion blur;
- Incorrect render with VRayEdgesTex on subdivided geometry;
- Incorrect render with Forest Color texture in Get ID from Element mode;
- OOC related crashes in V-Ray GPU;
- Artifacts on specific scene with VRayMtl SSS translucency;
- Crash with Optix Nvlink and kernel3;
- Crash with specific Forest Pro object and GPU light cache in hybrid mode;
- Crash when rendering to texture and geometry with displacement;
- Wrong fog color alpha results when refraction set to affect all channels;
- V-Ray GPU crashes when rendering specific scene with RTX or OOC;
- Wrong render with SSS2;
- The alpha of a transparent VRayMaterial is not working correctly;
- V-Ray Next GPU produces different alpha compared to the V-Ray in a specific case;
- Regression with alpha of refractive materials in Beta 2;
- Cache converter crashes with VDB grids which have vector velocity;
- V-Ray GPU crashes on machines which physically do not have GPU;
- Excessive memory usage on GPU LC, plus decreased performance on some scenes;
- Crash with GPU Light cache subdivisions set to 2000 and sample size >0.1;
Unintentional overlap of enum values in OCLDynMeshFlags;
Qt device select tool crashes on startup;
Crash with Physical camera's position constraint ;
Crash when rendering specific alembic particles file;
Some threads never finish with low_gpu_thread_priority=1;
- V-Ray GPU produces different alpha compared to V-Ray;
V-Ray, VRayDecal, V-Ray GPU
- Incorrect results with VRayDecal during IPR debug shading;
- VRayDecal doesn't work with VRayFur and Ornatrix in V-Ray GPU;
- VRayDecal to work with VRayUserScalar/VRayUserColor;
V-Ray, VRayDecal, VRayFur, VRayPhysicalCamera
...
- ICC correction from env. variable does not work in VFB2;
- Crash when loading image with saved OCIO correction and multiple display devices in the config;
- The selected color space for OCIO is blank when using specific modified OCIO file in 3ds Max 2019;
- The "All" LightMix parameters values are not saved to presets and history;
- VFB settings are not used when rendering through BackBurner;
- Error deleting the root VFB layer with vfbControl;
VFB Settings
- V-Ray log verbose level to 4 from Render Setup is not displayed properly in VFB;
...
- Wrong gamma applied when changing parameters in VRayColor;
- VRayColor maps get created with wrong gamma if an old map is present in the scene;
VRayDecal
Crash when changing decal angle parameters in Max 2019;
IPR crash with V-RayDecal;
GPU IPR doesn't GPU IPR doesn't update over animated parameters for map used as mask in VRayDecal;
...
- Picking VRayProxy should not be allowed when picking objects for VRayEnmesh object list;
Crash when picking objects with no geometric data for VRayEnmesh objects list;
Crash when pressing the Remove button on VRayEnmesh with empty objects list;
VRayEnmesh produces wrong results when shaded with VRayTriplanarTex;
Memory leak in Enmesh in standalone;
VRayEnvironmentFog
- Thinking Particles pLight (Omni) renders wrong inside V-Ray Environment Fog;
...
- VRayOSLTex doesn't accept negative values;
- Support for "connectable" metadata;
- Add support for screen space to OSL;
- Surface tangents (dPdu, dPdv) render differently with VRayOSLTex and OSL Map;
VRayOSL
- OSL Map renders with default values of color parameters when exported;
- Crash with MDL materials which rely on VDF functions;
- OSL shaders as VRayDecal mask are not marked as graph_owner when exporting from Max;
- Animation exporting for the OSL plugin in Max has stopped working;
- Crash with export of animated HDRIEnviron.osl;
- Missing mx_funcs.h file error when exporting Max OSL Map;
- OSL in VRayDisplacementMod is not exported;
- Animated OSL renders with its default values on GPU when Мotion blur is enabled;
- Shader graphs break at VRayOSLOutputSelector node;
- Export of two and four-component color values;
- The r component of color2 is not exported;
- Crash with VRayOSLTex and trace() function;
- Export of multiple shaders containing vector-like structures;
- Crash with output selectors and missing VRAY_OSL_PATH;
- SimpleOcean.osl doesn't get rendered with VRayOSLTex;
- Scrambled parameter hints in OSL;
VRayOSL, V-Ray, VRayPhysicalCamera
- Crash when applying a copy of a camera shader during IPR;
VRayMDL
- MDL displacement doesn't work with interactive rendering on the GPU;
VRayMDL, VRayGLSL, VRayOSL
- Crash with VRayDirt applied to VRayOSLTex;
VRayMtl
- 3ds Max doesn't match standalone with VRayMtl with stochastic opacity and fog color;
- Several maxscript properties for VRayMtl are not following the material naming convention;
- Unlocked Fresnel IOR is not preserved with Preserve Reflections in OverrideMtl when exported;
- VRayMtl's animated map multipliers / color swatches are exported incorrectly;
VRayPluginNode
- Crash when loading different plugins in VRayPluginNodeTex;
- Warning for unsupported plugin pops up lately when opening a scene with VRayNoiseTex;
- TexRemap (vray plugin node texture) only supports VRay GPU;
- VRayPluginNodeMtl dialog has texture output;
- Export of VRayNoiseTex animated texture blend factors is not working properly;
V-Ray Toolbar
- Error on undoing VRayToolbar Mesh light creation;
- Create V-Ray Decal command is missing in the main menu;
- Rare case of broken registry disables Vantage toolbar;
VRayVolumeGrid
, V-Ray
- Broken transformations in camera shaders;
VRayOSL, V-Ray, VRayPhysicalCamera
- Crash when applying a copy of a camera shader during IPR;
VRayMDL
- MDL displacement doesn't work with interactive rendering on the GPU;
VRayMDL, VRayGLSL, VRayOSL
- Crash with VRayDirt applied to VRayOSLTex;
VRayMtl
- 3ds Max doesn't match standalone with VRayMtl with stochastic opacity and fog color;
- Several maxscript properties for VRayMtl are not following the material naming convention;
- Unlocked Fresnel IOR is not preserved with Preserve Reflections in OverrideMtl when exported;
- VRayMtl's animated map multipliers / color swatches are exported incorrectly;
VRayMultiSubTex
- Material Editor UI freeze after Batch Load in VRayMultiSubTex with max 2019;
VRayPluginNode
- Crash when loading different plugins in VRayPluginNodeTex;
- Warning for unsupported plugin pops up lately when opening a scene with VRayNoiseTex;
- TexRemap (vray plugin node texture) only supports VRay GPU;
- VRayPluginNodeMtl dialog has texture output;
- Export of VRayNoiseTex animated texture blend factors is not working properly;
V-Ray Toolbar
- Error on undoing VRayToolbar Mesh light creation;
- Create V-Ray Decal command is missing in the main menu;
- Rare case of broken registry disables Vantage toolbar
- Smoothed Velocity channel of VDB caches incorrectly produces very large or very small scale;
- Noise with Fire simulation and reflective material with glossy below 1;
- Light links don't work in Volumetric mode with V-Ray 6 in 3ds Max;
- Тhe grid velocity from the vector "vel" channel of imported VDB caches is not the correct scale;
- Grid previews disappear when switching to "Velocity" Grid Blend mode after changing the Input Play Speed to <1 while the Grid Blend mode was a different one;
- Grid simulation with high velocity using Adaptive Grid and Precise Tracing Grid Blend mode appears chopped apart;
- The 'Only if Selected' preview option does not work for the Velocity Streamlines in 3ds Max;
- Shadow, Raw Shadow, GI, Raw GI, Light Select and Lighting render elements don't render correctly in Phoenix Volume Shader with enabled "Volume Light Cache" in 3ds Max;