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typeinfo

When a modifier is added, the proxy loses its memory-saving properties and is regarded as just a regular mesh in the scene. Therefore, it is recommended to perform modifications on the original mesh prior to exporting it to vrmesh or alembic and not the VRayProxy object.

The Show whole mesh display type should be used for the VRayProxy if modifiers are applied.

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titleUI Path: ||Create menu|| > V-Ray Toolbar|| > V-Ray Proxy button
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||Create menu|| >V-Ray Toolbar|| > V-Ray Proxy 
click in viewport

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||V-Ray

Toolbar

menu|| > Create > Geometry > V-Ray Proxy

button

 

 

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V-Ray

Create menu|| >

Create

V-Ray >

Geometry >

V-Ray Proxy, then click in viewport


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||Command panel|| > Create tab > Geometry > V-Ray category > V-Ray Proxy button, then click in viewport

 

 

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typetip
A VRayProxy object can be created by dragging and dropping a .vrmesh or .abc file directly in your active viewport. Please note that the current production renderer should be set to V-Ray in order for this functionality to work.

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