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UI Expand
titleUI Path: ||Render Setup window|| > Render Elements tab


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To use render elements, click the Add button to add the render elements you wish to generate at render time. When you render the scene, the added render elements also render. The exception is the RGB color Render Element, which renders automatically without needing to be added.

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Notes


  • When the V-Ray VFB is enabled, all V-Ray render elements appear switched off in the Render Elements tab inside the Render Scene dialog. This is a work-around so that 3ds Max does not create its own render elements bitmaps - this is not required as the elements are stored in the V-Ray VFB itself. If the V-Ray VFB is used, the render elements can be enabled or disabled by using their own V-Ray VFB parameter.
  • V-Ray always antialiases with respect to the RGB color channel. Therefore, other channels may appear jagged or noisy in areas where V-Ray has placed fewer samples.
  • Render elements will render in Distributed Rendering mode, both in the V-Ray frame buffer and the 3ds Max frame buffer.
  • Render elements require additional storage when rendering and thus increase the amount of RAM taken during the rendering. When rendering to the V-Ray VFB, you can reduce this memory by rendering directly to a .vrimg file on disk and not storing the final image in memory.
  • Render elements may slow down the final image rendering a little bit, depending on the number of elements that the user has selected. They have no effect on GI/reflection, etc. calculations.
  • The Illuminance Render Element can no longer be created in V-Ray Next. Instead, use the Lighting Analysis Render Element. If you work with scenes created with older V-Ray version that store this render element, it will be loaded in V-Ray Next.
  • When selecting the Affect All channels option of VRayMtl/VRayToonMtl,  be aware that the information of the respective component will affect all render elements, therefore the Back to Beauty composition will not match the RGB result from the renderer.