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This page covers the basics of using XGen with V-Ray for Maya, including a step-by-step guide to controlling XGen Attributes through texture maps.
Prerequisites
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Basics
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The following images below show how instanced primitives look when the base mesh has a low versus a high subdivision; note . Note how XGen clumps primitives more to the center of each face. This is the same behavior for all kinds of primitives.
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Part I: Through Expressions
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Part II: Through Texture Maps
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- Create a plane and create an XGen description on it, with splines randomly across the surface.
- Increase the Density from the Primitives tab of the XGen window to 50.
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Set Up the Map
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