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Resimulation is a process that uses existing cache files (with exported Grid Velocity) as a base for a new simulation pass. It works differently for Fire/Smoke and Liquid simulations.
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You You can resimulate over the already resimulated cache files. By default Phoenix reads from a cache sequence and creates another resimulated cache sequence. But you can also use the same path as Resimulation Input and Ouput and overwrite the simulated cache sequence each time you run a new resimulation. For example, this way you can keep increasing the resolution every time you run a new resimulation, and repeat this many times. |
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Due to the difference between the compression algorithms used by Phoenix's AUR format and the OpenVDB format, the resimulation process may produce a different result when using exported VDB caches as opposed to Aura caches if the Storage Quality option in the Output is not the maximum 20 (i.e. is not Lossless). |
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UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Resimulation rollout |
Parameters
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Particle Resimulation
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Grid Resimulation
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Example: Resimulation with Wavelet Turbulence
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Time Bend Resimulation
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Phoenix has many tools for changing the animation timing of a cache sequence after it is simulated. Resimulation with enabled Time Bend Controls can produce smoother playback in cases where the Input Time Bend controls are insufficient. For more information on Resimulating with Time Bend, see the Tips and Tricks topic on How to slow down a simulation, animate the time scale, etc.
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Example: Time Bend Resimulation
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Resimulation Cache
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During resimulation, Phoenix reads cache files from the Base Cache Files Path, performs resimulation operations, and then saves a new cache sequence in the Output and Render Path. For information on changing the default paths for resimulation, see the Tips and Tricks page page. |
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