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Direct Cache Index | inIndex – Used in Cache Index mode and specifies the cache file index for the current timeline frame. This can be animated in order to achieve more interesting time-bend effects.

Cache Origin Timeline Origin inReadOffset – inPlayAt – An offset specifying which cache file from the sequence timeline frame the starting cache will be placed on the timeline at frame Timeline Origin. You can think of it this way: "Put cache #(Cache Origin) on timeline frame #(Timeline Origin)".

Timeline Cache Origin | inReadOffset inPlayAt – An offset specifying which timeline frame the starting cache cache file from the sequence will be placed on . You the timeline at frame Timeline Origin. You can think of it this way: "Put cache #(Cache Origin) on timeline frame #(Timeline Origin)".

Anchor
PlaySpeed
PlaySpeed
Play Speed | inPlaySpeed – A multiplier for the playback speed. Value of 1 means that each timeline frame corresponds exactly to one cache file index. If the play speed is not exactly 1.0, frames will be blended between by using the method specified by the Grid Blend parameter. If you want to blend particles, you must have exported their ID channel during simulation (this can be done from the PHX Source or Foam/Splash rollouts, depending on the way you create your particles). Note that Play Speed is not keyable - you should switch to Cache Index mode and animate the Direct Cache Index.

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