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Scatter Depth | difScatterDepth – Specifies the maximum depth of the GI rays. 0 means that there will be no limit to the number of bounces, which is the most realistic and the slowest to render.
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Scatter Depth | difScatterDepth – Specifies the maximum depth of the GI rays. 0 means that there will be no limit to the number of bounces, which is the most realistic and the slowest to render.
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