Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • VRayDecal presets in Cosmos;
  • Implement QT UI of Default displacement rollup;
  • Implement QT UI of IPR options rollup;
  • Implement QT UI of Bucket image sampler rollup;
  • Implement Qt UI of VRayEdgesTex;
  • Implement Qt UI of VRayEdgesTex;Implement Qt UI of VRayMtlWrapper;
  • Implement Qt UI of VRayLightMtl;
  • Implement Qt UI of VRayUserColor and VRayScalar;
  • Implement Qt based UI for some of the V-Ray/GPU render settings dialogs;
  • Implement Qt UI of VRayFakeFresnelTex;
  • Implement image files drag and drop to texture slots in Qt UI;
  • Implement Qt UI of VRayCarPaintMtl and VRayFlakesMtl;
  • Implement Qt UI of VRayBlendMtl;
  • Implement Qt UI of VRayBump2Normal;
  • Implement Qt UI of VRayBumpMtl;
  • Implement Qt UI of VRayCompTex;
  • Implement the UI of VRay2SidedMtl in Qt;
  • Implement Qt UI of VRayCurvature;
  • Implement Qt UI of VRayScatterVolume;
  • Implement Qt UI for VRayFastSSS2 Material;
  • Implement Qt UI of VRayCarPaintMtl2 and VRayFlakesMtl2;
  • Implement Qt UI of VRayHairInfoTex;
  • Implement Qt UI of VRayOverrideMtl;
  • Implement Qt UI of VRayPointParticleMtl;
  • Implement Qt UI of VRaySamplerInfoTex;
  • Implement Qt UI of VRayStochasticFlakesMtl;
  • Implement Qt UI of VRayNormalMap;
  • Implement Qt UI of VRayMultisubTex;

  • Implement Qt UI of VRayHairNextMtl;

  • Implement QT UI of Progressive Image Sampler rollup;
  • Modify V-Ray GPU sampling defaults;
  • Enable Probabilistic Volumetrics by default for new scenes;
  • Cosmos importer support of textures and materials for MtlLib porting;

  • Remove filter_generator.exe from the installation;
  • Update the slots in the Compact Material Editor according the new VRayMtl defaults;
  • Redirect the "V-Ray Material Library Browser" button to Cosmos if the library folder is empty;
  • Remove Show GPU stats in VFB from the GPU UI;
  • Remove Low GPU Thread Priority setting from the GPU UI;
  • Disable Time Limit in GPU UI when Sampler is set to Bucket;
  • Normals Render Element in Volumetric mode;
  • Improve order detection of custom UV channels in alembic loader;
  • Method for listing files paths from a Cosmos asset;
  • Partial material override to work with animations;
  • Transport custom particle data for light instances in V-Ray Standalone;
  • Remove the Visible to GI option from VRayObjectProperties;
  • On drag & dropping HDRI the result dome should not snap to objects;
  • VRayProxy preview types are cropped on HiDPI;
  • Add a warning when rendering VRayVolumeGrid in CPU IPR;
  • Improve the data window values when using Auto mode for the VrayOptionRE;
  • VRayHairInfoTex animated parameters export;
  • Remove the Diffuse subdivs and Diffuse multiplier options for Photon Mapping GI from the V-Ray light properties;
  • Export VRayObjectSelect RE to a .vrscene file;
  • Change V-Ray installation environment variables;
  • Adding progress bar in Standalone VFB;
  • V-Ray Implement Qt based UI for V-Ray/GPU render settings dialogs;

...