Page History
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- VRayDecal presets in Cosmos;
- Implement QT UI of Default displacement rollup;
- Implement QT UI of IPR options rollup;
- Implement QT UI of Bucket image sampler rollup;
- Implement Qt UI of VRayEdgesTex;
- Implement Qt UI of VRayEdgesTex;Implement Qt UI of VRayMtlWrapper;
- Implement Qt UI of VRayLightMtl;
- Implement Qt UI of VRayUserColor and VRayScalar;
- Implement Qt based UI for some of the V-Ray/GPU render settings dialogs;
- Implement Qt UI of VRayFakeFresnelTex;
- Implement image files drag and drop to texture slots in Qt UI;
- Implement Qt UI of VRayCarPaintMtl and VRayFlakesMtl;
- Implement Qt UI of VRayBlendMtl;
- Implement Qt UI of VRayBump2Normal;
- Implement Qt UI of VRayBumpMtl;
- Implement Qt UI of VRayCompTex;
- Implement the UI of VRay2SidedMtl in Qt;
- Implement Qt UI of VRayCurvature;
- Implement Qt UI of VRayScatterVolume;
- Implement Qt UI for VRayFastSSS2 Material;
- Implement Qt UI of VRayCarPaintMtl2 and VRayFlakesMtl2;
- Implement Qt UI of VRayHairInfoTex;
- Implement Qt UI of VRayOverrideMtl;
- Implement Qt UI of VRayPointParticleMtl;
- Implement Qt UI of VRaySamplerInfoTex;
- Implement Qt UI of VRayStochasticFlakesMtl;
- Implement Qt UI of VRayNormalMap;
Implement Qt UI of VRayMultisubTex;
Implement Qt UI of VRayHairNextMtl;
- Implement QT UI of Progressive Image Sampler rollup;
- Modify V-Ray GPU sampling defaults;
- Enable Probabilistic Volumetrics by default for new scenes;
Cosmos importer support of textures and materials for MtlLib porting;
- Remove filter_generator.exe from the installation;
- Update the slots in the Compact Material Editor according the new VRayMtl defaults;
- Redirect the "V-Ray Material Library Browser" button to Cosmos if the library folder is empty;
- Remove Show GPU stats in VFB from the GPU UI;
- Remove Low GPU Thread Priority setting from the GPU UI;
- Disable Time Limit in GPU UI when Sampler is set to Bucket;
- Normals Render Element in Volumetric mode;
- Improve order detection of custom UV channels in alembic loader;
- Method for listing files paths from a Cosmos asset;
- Partial material override to work with animations;
- Transport custom particle data for light instances in V-Ray Standalone;
- Remove the Visible to GI option from VRayObjectProperties;
- On drag & dropping HDRI the result dome should not snap to objects;
- VRayProxy preview types are cropped on HiDPI;
- Add a warning when rendering VRayVolumeGrid in CPU IPR;
- Improve the data window values when using Auto mode for the VrayOptionRE;
- VRayHairInfoTex animated parameters export;
- Remove the Diffuse subdivs and Diffuse multiplier options for Photon Mapping GI from the V-Ray light properties;
- Export VRayObjectSelect RE to a .vrscene file;
- Change V-Ray installation environment variables;
- Adding progress bar in Standalone VFB;
- V-Ray Implement Qt based UI for V-Ray/GPU render settings dialogs;
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