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Base material – Specifies the material V-Ray uses while rendering the object.

GI material – Specifies the material V-Ray uses while calculating the GI solution.

Reflect mtl material – This is the material V-Ray uses to render the object with, when the object is seen in reflections. For more information, see Using the Reflect material example below.

Refract mtl material – This is the material V-Ray uses to render the object with, when the object is seen in refractions. For more information, see Using the Refract material example below.

Shadow mtl material – This is the material that is used to render shadows cast from the object.

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Example: Using the GI material

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