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V-Ray includes a MaxScript tool for converting standard 3ds Max Bitmap textures to VRayBitmap textures. It also includes the option to automatically convert the texture files to tiled .tx files. The tool can be accessed through the Quad Menu by selecting V-Ray Bitmap to VRayBitmap converter.


UI Path: ||V-Ray menu|| > Converters > V-Ray bitmap to VRayBitmap converter

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Once the VRay Bitmap to VRayBitmap Converter has been selected from the Quad Menu, the converter window will appear.

Convert bitmaps to tiled EXR/TX – When enabled, the converter script automatically invokes OpenImageIO's maketx converter to convert non-TX textures to tiled, MIP-mapped textures. Afterwards, all Bitmap maps within the scene are replaced with VRayBitmap maps. If the option is disabled, the original bitmap files are used with the VRayBitmap maps.

Convert All scene Objects' Bitmap texmaps to VRayBitmap texmap – When disabled, the tool converts bitmaps to VRayBitmap found in materials, modifiers, environment and Render setup. When enabled, also converts all Bitmap maps found in Cameras, Lights and V-Ray geometry (and some 3rd party geometry like ForestPro and Ornatrix) to VRayBitmap maps as well. 

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