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However, for ease of use, the Liquid Simulator object also contains a Rendering rollout. This rollout offers modes and , which provides flexible options for rendering the simulator grid’s grid's content.

Phoenix provides a ton of flexibility for rendering your caches, and The Rendering rollout offers multiple render modes, that can be divided into two types: surfaces Surfaces and volumetric Volumetric.

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Liquid simulations are typically rendered using one of the surface render modes. Meanwhile, volumetric modes are typically used for rendering fire and smoke.

Surface render modes generate a mesh surface, which is based on the channel specified in the Surface Channel parameter.

This is especially useful for liquid simulations, where by By default, the Grid Liquid Channel is  is exported to the cache files during simulation, meaning that . This enables the simulator voxelizes the Liquid Particles into a Grid Channel. As a result, liquid simulations can to voxelize the Liquid Particles into a Grid Channel, so that the particles can be used to indirectly generate a liquid surface from Liquid Particles.

This makes it possible to render the liquid as a mesh , using one of the surface render modes, such as Mesh, Isosurface, Cap Mesh and Ocean Mesh. The meshed liquid then behaves just like any regular geometry, meaning you can assign 3ds Max or V-Ray materials to the Simulator, and there is no need for a dedicated shader.

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 The Rendering rollout also contains additional controls for this meshing process, to customize the appearance of the surface.

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Since Note that since Phoenix is very flexible, it also enables you to render liquid simulations using a volumetric render mode, to create more advanced types of effects.

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