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Coat Color – Determines the coat layer's color. A texture can be attached to this slot.

Texture – Specifies a texture file to be used for the coat layer.

Mix Strength – Specifies a blend amount for the texture map.

Coat Amount – Specifies the blending weight of the coat layer. A value of 0 does not add a coat layer, while higher values blend the coat gradually. See the Coat Amount example below for more information. A texture can be attached to this slot.

Coat Glossiness – Controls the sharpness of reflection. A value of 1.0 means perfect glass-like reflection; lower values produce blurry or glossy reflections. See the Coat Glossiness example below for more information. If Reflection Roughness is used, this parameter works as Coat Roughness. A texture can be attached to this slot.

Coat IOR – Specifies the Index of Refraction for the coat layer. A texture can be attached to this slot.

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Coat amount = 0

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Coat amount = 0.1

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Coat amount = 0.3

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Coat amount = 0.5

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Coat amount = 0.7

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Coat amount = 1.0

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Coat Clossiness = 0.2

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Coat Glossiness = 0.4

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Coat Glossiness = 0.6

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Coat Glossiness = 0.8

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Coat Glossiness = 1.0

Bump

 

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Coat Bump Lock – When enabled, it prioritizes the base bump map during rendering over the coat bump map. You can use it to temporarily hide the coat bump.

Coat Bump Map – Specifies the bump/normal map used as a coat bump.

Coat Bump Amount – A multiplier for the bump effect. A texture can be attached to this slot.

Coat Bump Type – Allows the user to specify whether a bump map or a normal map effect is added.

Bump Map
Normal map in tangent space
Normal map in object space
Normal map in screen space
Normal map in world space
From texture bump output
Explicit

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V-Ray Material Reflection 

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V-Ray Material Refraction

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