Coat Color – Determines the coat layer's color. A texture can be attached to this slot. Texture – Specifies a texture file to be used for the coat layer. Mix Strength – Specifies a blend amount for the texture map. Coat Amount – Specifies the blending weight of the coat layer. A value of 0 does not add a coat layer, while higher values blend the coat gradually. See the Coat Amount example below for more information. A texture can be attached to this slot. Coat Glossiness – Controls the sharpness of reflection. A value of 1.0 means perfect glass-like reflection; lower values produce blurry or glossy reflections. See the Coat Glossiness example below for more information. If Reflection Roughness is used, this parameter works as Coat Roughness. A texture can be attached to this slot. Coat IOR – Specifies the Index of Refraction for the coat layer. A texture can be attached to this slot. |