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This page provides information about the Clipper tool in V-Ray for Cinema 4D.

 


Overview

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VRayClipper is a geometric primitive that can be used to clip away parts of the scene with a defined geometry or a simple plane. It is a render-time effect and does not modify the actual scene geometry in any way.

The images at right show geometry See the video for a tutorial on how to use the clipper and see how the geometry looks before and after being clipped with VRayClipper. 


UI Path: V-Ray menu > Geometry > V-Ray ClipperImage Removed

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<iframe width="640" height="480" src="https://www.youtube.com/embed/RLuDdd-ykNk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

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General

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EnabledTurns the clipper effect on and off.

Affect LightEnables the clipper to also affect area light sources.

Clip Lights GeometryEnables the clipping of lights geometry (for example a mesh light).

Only Camera RaysThe clipper affects objects as they are directly seen by the camera, but they appear unchanged to reflection/refraction/GI rays.

Fill Inner Cavities – When enabled, shades the clipped part of the object with the clipper object's shader.

Use Object Material – When enabled, the clipper uses the material of each clipped object to fill in the resulting holes. When disabled, the material applied to the clipper object itself is used.

Mode – Specifies how Objects list items are clipped. You can include or exclude an object(s) from the clipper effect.

Objects – Specifies a list of objects that are affected by the clipper. When an object is added to the list, the Image Added icon appears next to it. This determines whether the clipping is applied to the object's children. It is disabled by default. 

Mesh Operation – Determines how to use the mesh when a geometry is selected as a clipper:

Intersection – Clips away anything that is outside the specified mesh; only renders objects and parts of objects inside the specified mesh;
Subtraction (scene-mesh) – Clips away anything inside the specified mesh; only renders objects and parts of objects outside of the specified mesh.

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