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This is especially useful for liquid simulations, where by default, the Grid Liquid Channel is exported during simulation, which enables the simulator to voxelize Liquid Particles into a Grid Channel. This way, Liquid Particles can be used to indirectly generate a liquid surface, that can be rendered as a mesh using one of the surface render modes, such as Mesh, Isosurface, Cap Mesh and or Ocean Mesh.

The meshed liquid then behaves just like any regular geometry, meaning you can assign 3ds Max or V-Ray materials to the Simulator, and there is no need for a dedicated shader. The Rendering rollout also contains additional controls for this meshing process, to customize the appearance of the surface.

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