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Parameters
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Phase Function | phase_function – Controls the direction in which the light will scatter inside the volume. Negative values correspond to backward scattering, which mimics a volume made up of solid particles and will produce denser and more detailed looks. Negative values are more suitable for smoke or dust effects. Positive values correspond to forward scattering, which mimics a volume made up of water droplets where light will scatter more. Positive values are suitable for highly scattering volumes such as clouds. The default value of 0 will scatter the light in all directions and create an even and diffuse look. See the Phase Function example below.
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Optimize Anisotropic Scattering | anisotropic_scattering_optimization – When enabled it can greatly reduce the render times for highly scattering volumes such as clouds. Due to certain assumptions made for the optimizations, the optimized render result might produce different results compared to the exact brute-force anisotropic scattering. The option is ignored when the scattering is set to Approximate or Approximate+Shadows.
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Example: Phase Function with front lighting
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The orange arrow represents a ray of light going through the volume and the possible scattering directions for the ray.
Example: Phase Function with back lighting
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The orange arrow represents a ray of light going through the volume and the possible scattering directions for the ray.
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Example: Smoke Color Based on Speed
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