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Fancy Bullets
typecircle
  • Plug a Color Correction texture to the Opacity slot of the VRayLight material, and then link the VRayBitmap output to the Color Correction's input.
  • Set the Saturation to -100, Brightness to -0.332, and Contrast to 0.332. This removes the undesired black background.

Now let’s make some final tweaks on the VRayLight material.

  • Enable the Compensate camera exposure option. This way it is easier to find the right values when tweaking the material.
  • Raise or lower the Color multiplier to make the flames stronger or weaker. In this particular case, let's adjust the multiplier to 3 1.5 to boost the color.
Fancy Bullets
typecircle
  • Enable the Emit light on back side option so the flames emit light from the back side of the plane as well.

Let's render.

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