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Available only in Advanced mode.

Mode / Map – Allows the user to specify whether a bump map or a normal map effect is added to the base material.

Bump Map* – Requires a height map.

Bump Texture Channel – Most commonly used for the Round Edges effect (Edges texture used as bump).

Normal Map – Requires an RGB map. If a Bitmap texture is slotted, its color space must be set to Rendering Space (Linear).

Local Space BumpA height map should be used. Unlike the standard Bump mode, in this case the height is not measured in scene units. It is only determined by the raw texture values. Scaling objects will not affect the local space effect. This option has to be selected for the round edges effect (Edges texture used as bump).

Amount* – Multiplies the Bump / Normal effect.

 
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