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The setup requires adding a VRaySphereFadeVolume as Environment Shader in the Volumetrics Overrides rollout rollout. Then, V-Ray will only render the parts of the scene that are inside the VRaySphereFade the VRaySphereFade locators. 

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titleUI Path: ||Hypershade|| > Create panel > VRay section > Volumetric > VRay Sphere Fade Volume
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||V-Ray

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Menu|| > V-Ray Sphere Fade

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  Create VRaySphereFadeVolumeImage Removed

||Hypershade|| > Create panel > VRay section > Volumetric > VRay Sphere Fade Volume    

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||Create menu|| > V-Ray > Create VRaySphereFade

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Workflow

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  • [Optional] Start an IPR to see scene updates in real time.
  • Create a VRaySphereFade node from the V-Ray menu > V-Ray Sphere Fade, or from the V-Ray Shelf. This automatically adds a VRaySphereFadeVolume as an environment volume override.
  • Adjust the Sphere Fade locator in the scene. Everything within the locator will be rendered.

 

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When creating a VRaySphereFade node, if nothing is connected to the environment volume override, a VRaySphereFadeVolume will be automatically added there, as it is required for the setup to work. If there already was another volume shader connected, you will need to manually create a VRaySphereFadeVolume and connect it to the environment volume override.

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